This document gathers a list of ideas and tips to help you make better stories based on other creators’ past experience.

Type of choices

We identified 3 types of choice:

We recommend alternating between these 3 types of choices.

Sequence

We identified 4 types of sequence:

We recommend alternating between these 4 types of sequences to provide a more interactive experience to the player.

Description

Description is an optional field that you don’t have to write on all paths necessarily.

It can be good to leave it empty sometimes to improve the flow of the story, especially when the player is exploring. If you need to add details to a scene, you can always do it using hotspots, making it a choice of the player.

Locks