We’re going to do a quick demo on how to use locks to create a small puzzle that requires the player to inspect several scenes.

In our example, we’re going to make the player found 2 keys to open a door.

First he has to find one in a book. The second is located inside a chest that needs the fist key.

With the second key discovered the player can move forward in the story.

Here’s the result:

https://youtu.be/0tiXdaI4QkY

The associated story structure:

image.png

This example is simple but you could way more complex puzzles spread in a lot of paths.

To make things even more challenging you can even make some hotspot invisible. In this case you will have to guide the player with text to find the hidden hotspot.